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Free games that run in your browser. Click a card to play. Nothing to download, no sign-up.

A squad of soldiers in yellow helmets running down a wooden pier toward a stone giant in the sea 3D · 30 piers

Pier Squad

Hold the end of the pier, build bridges for prizes and beat the bosses of three worlds.

  • Campaign
  • Endless
  • Daily pier
  • Boss fights
How to play
  1. Your squad stands at the end of the pier and fires straight ahead on its own. Slide left and right to aim.
  2. Shoot the +1 boards on the side lanes. Each board adds a soldier and lays a bridge plank.
  3. Finish a bridge to win the prize at its end: more soldiers, ×2, faster fire, more damage or a weapon.
  4. Enemies march down the pier toward you. Every one that reaches your squad costs soldiers.
  5. Every fifth pier ends with a boss. Bigger squads earn more stars and coins for upgrades.

Controls: drag with a finger or mouse, or use ← → / A D. Press P to pause.

A small white house with a plank roof, a fenced flower garden and two glowing lamps on a grassy hill by a lake, built from blocks 3D · Keyboard and mouse

Voxel Valley

Dig and build in a block valley. Raise a house with stairs, doors and lamps, then watch it from above as night falls.

  • Building
  • Day and night
  • Fill tool
  • Saves in your browser
How to play
  1. Click Play to capture the mouse, then look around with it and walk with W A S D. Space jumps, Shift runs.
  2. Left-click breaks a block, right-click places the block in your hotbar. Pick a slot with 1–9, or press E for every block.
  3. Right-click a door to open it. Lamps light up rooms and the night; rooms with no opening to the sky get dark.
  4. Press G for the fill tool: click two corners to fill or clear a whole box. Z undoes, Y redoes.
  5. Press V to switch between your eyes, a view from behind you and an overview you can build from. F lets you fly.

Controls: keyboard and mouse. Hold T to speed up time, Esc to pause. Not playable on phones.

A dockside crane lowering a yellow shipping container onto a tall stack of colourful containers on a small cargo ship at sunset One button · Endless

Crane Stack

Time the crane to stack cargo on a rocking ship. Every overhang falls into the sea.

  • Endless
  • Daily ship
  • One button
  • Quick rounds
How to play
  1. The crane swings a crate back and forth over the ship. Tap, click or press Space to drop it.
  2. Whatever hangs over the edge of the crate below breaks off. The next crate is only as wide as what is left.
  3. Land it right on top for a perfect drop. From the third perfect in a row, crates grow wider again.
  4. Every 10 crates the sea gets rougher and the ship sways further, so watch both the crane and the ship.
  5. The daily ship swings the same way for everyone today. Copy your result to compare.

Controls: tap or click, or press Space. Press P to pause.

A painted harbour at dusk crowded with small boats: rowboats, sail dinghies, a tugboat, a ferry and a cargo ship, with a lighthouse on the breakwater and townhouses along the quay 2D · Merge

Tide Merge

Merge matching boats into bigger ones, from a paper boat up to a lightship, before the tide fills the harbour.

  • Merge
  • Endless
  • Daily harbour
  • Saves your game
How to play
  1. Drag a boat onto a boat of the same kind. The two merge into the next, bigger boat.
  2. Or drag a boat to open water to move it. Moving and merging both count as a move.
  3. Every few moves the tide comes in with new boats. The bar at the top shows what it brings next.
  4. Driftwood can't be moved. Merge right next to it to clear it away.
  5. Merge two cargo ships into a lightship. It sails out, pays a big bonus and clears the driftwood in its row and column.
  6. Merge several times in a row for a streak bonus. The run ends when the tide has no room left.

Controls: drag, or tap a boat and then where it goes. Keyboard: arrow keys and Enter, Esc for the menu. Your first game starts with a short guide.

A red and white lighthouse on a rocky island at night, its beam cutting through dark water full of glowing-eyed eels, jellyfish and crabs, with a giant crowned crab burning in a flare 2D · Survive the night

Keeper of the Light

Turn the lighthouse beam on the creatures swimming in from the dark. Pick an upgrade every level and hold out until dawn.

  • Survival
  • Upgrades
  • 3 bosses
  • Daily night
How to play
  1. Drag, point or use the arrow keys to turn the beam. Creatures caught in the light burn and slow down.
  2. Anything that reaches the rocks gnaws at the walls. If the walls fall, the light goes out.
  3. Creatures leave glowing pearls. Shine the beam on them, or let them drift close, to collect them.
  4. Every level, pick one of three upgrades: lantern bolts, flares, gulls, a foghorn, lightning, a wider beam or sturdier walls.
  5. Three giants surface during the night. Beat one for a free upgrade.
  6. Hold out for ten minutes until dawn. The daily night sends the same creatures for everyone today.

Controls: drag with a finger, point with the mouse, or use ← → / A D. Press 1, 2 or 3 to pick an upgrade, P to pause.

A ship's wooden deck seen from above, half loaded with colourful shipping containers, with a yellow pair of containers being dropped into a gap that completes a glowing row 2D · Puzzle

Cargo Grid

Load container pieces onto a ship's deck. Fill a row or column and it ships out. Keep going until nothing fits.

  • Puzzle
  • Endless
  • Daily deck
  • Saves your game
How to play
  1. Drag one of the three pieces from the quay onto the deck. Pieces can't be turned.
  2. Fill a whole row or column and it is lifted off the deck. Shipping several at once scores much more.
  3. Ship something again within three moves to keep your streak going and multiply the points.
  4. When all three pieces are used, three new ones arrive. The run ends when none of the waiting pieces fits.
  5. The daily deck deals the same pieces to everyone today. Copy your score to compare.

Controls: drag, or tap a piece and then the deck. Keyboard: 1, 2 or 3 to pick, arrow keys to move, Enter to place.

A Sudoku grid in a wooden dock frame on a sunny harbour, part filled with numbers and pencil notes, with a sailboat, a tugboat and a lightship around it Puzzle · 3 levels

Harbour Sudoku

The classic number puzzle: fill the grid so every row, column and box holds 1 to 9 once.

  • Easy to hard
  • Notes
  • Hints
  • Daily puzzle
How to play
  1. Fill every empty square with a number from 1 to 9.
  2. Each row, each column and each 3×3 box must hold every number exactly once.
  3. Tap a square, then a number. A number that doesn't belong turns red and counts as a mistake.
  4. Turn on Notes to pencil in possible numbers. Hint fills in one square when you're stuck.
  5. The daily puzzle is the same for everyone today. Solve it on days in a row for a streak.

Controls: tap or click, or use the arrow keys and 1 to 9. N switches notes, U undoes, H gives a hint. Your first puzzle starts with a short guide.

Glass bottles on two wooden shelves, filled with stripes of red, yellow, blue, orange and teal, with a green and a purple bottle already sorted and corked Puzzle · Sort

Bottle Bay

Pour the colours between glass bottles until each one holds a single colour and gets its cork.

  • Calm
  • Levels
  • Murky bottles
  • Daily bottles
How to play
  1. Tap a bottle, then the bottle to pour into. You can pour into an empty bottle, or onto the same colour if there is room.
  2. Every layer of the top colour pours at once, as much as fits.
  3. Four layers of one colour make a full bottle. It gets a cork. Cork every colour to finish the level.
  4. From level 12, every third level has murky bottles: the lower layers stay hidden until they reach the top.
  5. Stuck? Undo, restart, or add one extra bottle per level. Hint lights up a pour that still works.
  6. The daily bottles are the same for everyone today. Copy your result to compare.

Controls: tap or click. Keyboard: arrow keys and Enter, U to undo, H for a hint, Esc for the menu.

A harbour seen from above, with a swirling whirlpool in the water pulling in a container, a rowboat and barrels, next to a quay full of cars, cranes and market stalls 2D · Grow

Whirlpool

Swirl through the harbour and swallow everything smaller than you. Take the lighthouse to unlock a bigger harbour, and spend your coins on upgrades.

  • 3 harbours
  • Upgrades
  • Daily harbour
  • One finger
How to play
  1. Drag anywhere on the screen to steer the whirlpool. On a keyboard, use the arrow keys or WASD.
  2. Anything smaller than the whirlpool gets pulled in, and every catch makes it bigger. Bigger things just shake until you have grown enough.
  3. Swallow things quickly one after another to build a chain and multiply the points.
  4. You have two minutes. Swallow the lighthouse at the end of the breakwater for a big finish and a time bonus. The arrow at the edge of the screen points to it.
  5. Glowing hourglasses add 5 seconds, and a chain of 40 catches adds 3 more.
  6. Every round pays coins. Spend them on upgrades: more time, a bigger start, more speed and a stronger pull.
  7. Swallowing a harbour's lighthouse unlocks the next one: Fishing village, then Harbour town, then Big port.
  8. The daily harbour is the same town for everyone today, with no upgrades.

Controls: drag with a finger or the mouse, or use the arrow keys / WASD. Press P to pause.

A seaside town seen from above: a blue whirlpool in a car park swallowing a white car, a rival whirlpool on the road, parked cars, buses, houses with gardens and trees 2D · 4 towns

Harbour Whirl

Race five rival whirlpools through a seaside town. Swallow what fits, grow, and be the biggest after two minutes.

  • 4 towns
  • 5 rivals
  • Two minutes
  • Daily town
How to play
  1. Drag anywhere to steer your whirlpool. Anything smaller than it falls in when you pass over it.
  2. Every bite makes you bigger: cones and people first, then cars, buses and houses.
  3. Five rival whirlpools are hungry too. With a quarter more points than another whirlpool you can swallow it, and they can swallow you the same way. Green names are yours to swallow; red names are dangerous.
  4. Pick a town: Harbour Town, the Fishing Village, the Container Port or the Beach Resort. Each has one big prize: a lighthouse, a windmill, a cargo ship or a Ferris wheel.
  5. After two minutes the biggest whirlpool wins. The daily town changes every day and is the same for everyone.

Controls: drag with a finger or mouse, or use the arrow keys or WASD. Esc opens the menu.

A glowing ball on fire smashing down through a tower of violet and lilac rings, with broken pieces bursting outward against a purple sky One finger · Levels

Buoy Drop

Hold to smash a buoy down through a spinning tower of rings. Coloured rings break; let go before the dark iron.

  • Hold to play
  • Endless levels
  • Fire mode
  • Quick rounds
How to play
  1. Hold anywhere on the screen and the ball smashes straight down through the rings.
  2. Coloured rings break and score a point each. Smash into dark iron and the run ends.
  3. Let go in time: a bouncing ball is safe, even on iron. Wait for a coloured part to turn under the ball, then hold again.
  4. Smash many rings without a bounce to fill the fire bar. On fire, the ball breaks even iron for a few seconds.
  5. Reach the gold ring at the bottom to clear the level. Each tower is taller and turns faster.

Controls: hold a finger or the mouse anywhere, or hold Space or the down arrow. Esc opens the menu.