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Free games that run in your browser. Click a card to play. Nothing to download, no sign-up.

A squad of soldiers in yellow helmets running down a wooden pier toward a stone giant in the sea 3D · 30 piers

Pier Squad

Hold the end of the pier, build bridges for prizes and beat the bosses of three worlds.

  • Campaign
  • Endless
  • Daily pier
  • Boss fights
How to play
  1. Your squad stands at the end of the pier and fires straight ahead on its own. Slide left and right to aim.
  2. Shoot the +1 boards on the side lanes. Each board adds a soldier and lays a bridge plank.
  3. Finish a bridge to win the prize at its end: more soldiers, ×2, faster fire, more damage or a weapon.
  4. Enemies march down the pier toward you. Every one that reaches your squad costs soldiers.
  5. Every fifth pier ends with a boss. Bigger squads earn more stars and coins for upgrades.

Controls: drag with a finger or mouse, or use ← → / A D. Press P to pause.

A dockside crane lowering a yellow shipping container onto a tall stack of colourful containers on a small cargo ship at sunset One button · Endless

Crane Stack

Time the crane to stack cargo on a rocking ship. Every overhang falls into the sea.

  • Endless
  • Daily ship
  • One button
  • Quick rounds
How to play
  1. The crane swings a crate back and forth over the ship. Tap, click or press Space to drop it.
  2. Whatever hangs over the edge of the crate below breaks off. The next crate is only as wide as what is left.
  3. Land it right on top for a perfect drop. From the third perfect in a row, crates grow wider again.
  4. Every 10 crates the sea gets rougher and the ship sways further, so watch both the crane and the ship.
  5. The daily ship swings the same way for everyone today. Copy your result to compare.

Controls: tap or click, or press Space. Press P to pause.

A painted harbour at dusk crowded with small boats: rowboats, sail dinghies, a tugboat, a ferry and a cargo ship, with a lighthouse on the breakwater and townhouses along the quay 2D · Merge

Tide Merge

Merge matching boats into bigger ones, from a paper boat up to a lightship, before the tide fills the harbour.

  • Merge
  • Endless
  • Daily harbour
  • Saves your game
How to play
  1. Drag a boat onto a boat of the same kind. The two merge into the next, bigger boat.
  2. Or drag a boat to open water to move it. Moving and merging both count as a move.
  3. Every few moves the tide comes in with new boats. The bar at the top shows what it brings next.
  4. Driftwood can't be moved. Merge right next to it to clear it away.
  5. Merge two cargo ships into a lightship. It sails out, pays a big bonus and clears the driftwood in its row and column.
  6. Merge several times in a row for a streak bonus. The run ends when the tide has no room left.

Controls: drag, or tap a boat and then where it goes. Keyboard: arrow keys and Enter, Esc for the menu. Your first game starts with a short guide.

A red and white lighthouse on a rocky island at night, its beam cutting through dark water full of glowing-eyed eels, jellyfish and crabs, with a giant crowned crab burning in a flare 2D · Survive the night

Keeper of the Light

Turn the lighthouse beam on the creatures swimming in from the dark. Pick an upgrade every level and hold out until dawn.

  • Survival
  • Upgrades
  • 3 bosses
  • Daily night
How to play
  1. Drag, point or use the arrow keys to turn the beam. Creatures caught in the light burn and slow down.
  2. Anything that reaches the rocks gnaws at the walls. If the walls fall, the light goes out.
  3. Creatures leave glowing pearls. Shine the beam on them, or let them drift close, to collect them.
  4. Every level, pick one of three upgrades: lantern bolts, flares, gulls, a foghorn, lightning, a wider beam or sturdier walls.
  5. Three giants surface during the night. Beat one for a free upgrade.
  6. Hold out for ten minutes until dawn. The daily night sends the same creatures for everyone today.

Controls: drag with a finger, point with the mouse, or use ← → / A D. Press 1, 2 or 3 to pick an upgrade, P to pause.